Unveiling of Chyron's PRIME VSAR 2.1 at the NAB event
In a significant development for the broadcasting industry, PRIME, a leading company in the field, is set to showcase its latest version of the virtual set and augmented reality engine, PRIME VSAR, at the 2025 NAB Show.
The upcoming release, PRIME VSAR 2.2, is set to make waves with its most exciting feature - the ability to deploy it as an Unreal plugin. This integration will provide benefits not only to in-house designers but also to external freelancers, streamlining the process of creating immersive virtual sets.
PRIME VSAR 2.2 will also offer compatibility with Unreal Engine 5.5, ensuring the highest level of visual fidelity and performance.
The current version, PRIME VSAR 2.1, has already introduced several groundbreaking features. It offers compatibility with Unreal Engine 5.4, nDisplay, NDI streams, and IP-based camera tracking protocols. One of its standout features is the tight integration with CAMIO - Chyron's MOS-driven graphic template management solution.
PRIME VSAR 2.1 also introduces a seamless transition between trackless and tracked cameras within a virtual set, providing producers with greater flexibility in their virtual production. The engine also allows for alternating between cameras that utilize different tracking systems within the virtual set.
Another notable feature of PRIME VSAR 2.1 is its internal Cesium camera tracking software. This software generates a parallax effect on video wall outputs when tracking studio cameras, adding a layer of realism to the virtual environment.
Moreover, PRIME VSAR 2.1 introduces NDI inputs and outputs for virtual production and support for IP camera tracking protocols. This enables producers to drive a virtual production from their Newsroom Computer System (NRCS) of choice.
Chyron is showcasing the 2.1 release of PRIME VSAR at the 2025 NAB Show, giving attendees a first-hand look at the exciting advancements in virtual set and augmented reality technology.
As for PRIME VSAR 2.2, while no further information is provided in this paragraph, the anticipation for its release is palpable, with many in the industry eager to see what innovative features it will bring to the table.
Lastly, it's worth noting that PRIME VSAR is an Unreal based virtual set and augmented reality engine, providing integration with Unreal nDisplay for creating fluid composites on LED video walls. This further cements PRIME's position as a leader in the field of virtual production and augmented reality.
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