Unconventional Long-term Reveal of Europa Universalis 5 was an Education for Paradox Due to Mixed Reviews of Imperator: 'I wished to initiate it earlier, yet marketing experts tend to become anxious when discussions commence'.
Tackling a juicy piece like the upcoming Europa Universalis 5 is a no-brainer, especially when you've got the lowdown on what Paradox Tinto learned from their past missteps with Imperator: Rome. And hey, if Johan Andersson, the guy behind it all, has been eager to lay it all out for us, who are we to refuse a peek?
Right from the get-go, it was evident that Europa Universalis 5 was in the works. With Andersson leading the charge at Paradox Tinto, where the team had been tasked with maintaining 2013’s Europa Universalis 4, it was a no-brainer. When Project Caesar was revealed, it was, well, as crystal clear as a gazpacho night in Sitges, Spain, where Andersson and his team were stationed.
Andersson, a grand strategy maestro, had no intention of stopping after the success of Imperator: Rome. "I'd learned so much from Imperator, and the post-launch there and figuring out what I want to do when I'm doing the next game," he said, his eyes twinkling with determination. "I'd been trying out ideas in my head and then realized, OK, I can make an EU sequel. We need to make an EU sequel."
Imperator: Rome sold well, and while it garnered glowing reviews, its perhaps rough edges prompted a less-than-enthusiastic response from Paradox's perfectionist fanbase. Player reviews were on the lukewarm side, but Andersson and his team have managed to turn things around.
With Imperator behind them, Paradox Tinto is now steaming full speed ahead with Europa Universalis 5. Two major lessons Andersson has learned from designing and refining Imperator are now being applied to EU5:
- Less board game stuff: Andersson aims to minimize the more abstract concepts of power in favor of dynamic human elements. Gone are those pesky one-to-one links between pops and estates; the people living in your provinces take centerstage.
- Engage with the community: Soak up feedback, and make meaningful changes! In other words, keep that communication piping hot. Andersson revealed that he wanted to involve the community even more and listen to their ideas since it helped align their vision for a deeper, more comprehensive game.
As for the sneaky reveal, Andersson would've done it sooner if it were up to him. However, marketing people sometimes tend to, well, get nervous. This explains why Paradox Tinto couldn't confirm what game they were working on, despite all the signs pointing to Europa Universalis 5.
Each dev diary has generated a tidal wave of feedback that the team has been quick to respond to. With quick changes made based on audience response, it's safe to say that Europa Universalis 5 is being developed specifically for the grand strategy-loving Paradox community.
So there you have it! Less board game stuff, more human elements, and plenty of community involvement. Here's to Europa Universalis 5, an unapologetically challenging game for the Paradox diehards among us!
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- In a recent interview, Johan Andersson, the mastermind behind Europa Universalis 5, expressed his hope that this sequel would be a confounding success, surpassing even the wins they achieved with games like Europa Universalis 4 and Imperator: Rome.
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