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Successfully crafting engrossing content: a guide

Writer and Virtual Reality Interactive Fiction Creator Gérard Bernasconi penned an eBook titled "Creating Immersive Content". In this publication, he guides readers on crafting captivating narratives.

Author Gérard Bernasconi, a figure in the realm of interactive fiction production in virtual...
Author Gérard Bernasconi, a figure in the realm of interactive fiction production in virtual reality, penned an eBook titled "Crafting Engrossing Content." This publication offers insights on the techniques for composing deeply immersive digital narratives.

Successfully crafting engrossing content: a guide

Acclaimed Virtual Reality (VR) and Augmented Reality (AR) writer and director, Gérard Bernasconi, has recently expanded and republished his groundbreaking eBook, "Writing Immersive Contents." The eBook, initially released in 2019, offers invaluable insights into crafting engaging narratives for immersive technologies.

Driven by the rapid advancements in technology, Bernasconi embarked on this project after recognizing the need for a fresh approach to writing for VR and AR. Seeking a universal language that adapts to these innovative media, he delved into the domain as an artist-researcher-essayist, inspired by diverse techniques, and offering unique narrative solutions to immersive media constraints.

In an era where traditional didactic explanations often prevail over storytelling, Bernasconi's eBook focuses on the inherent importance of narrative in all media. He maintains that immersive media requires an adapted language and enriched vocabulary, essential for captivating audiences and enhancing their experiences.

The eBook covers a diverse range of topics, including basic dramaturgy, sound management in three dimensions, and original concepts like "narractivity." While it does not aim to teach readers everything about writing 360° immersive content, it offers thoughtful reflections and suggestions on VR and AR writing techniques, drawing on two years of work, tests, and experiments.

In this 2020 version, over seventy extra pages have been added, focusing on AR storytelling, VR storyboarding, prototyping, and multi-scripting. The eBook is updated annually at no additional cost for previous edition buyers, positioning it to grow substantially as the field of immersive content evolves.

Interested readers can find more information, including excerpts, reader testimonials, and forewords written by industry experts such as Philippe Fuchs, Louis Cacciuttolo, and Grégory Maubon, by visiting the dedicated sales site.

Bernasconi's eBook, "Writing Immersive Contents," extends beyond the realm of virtual reality to include augmented reality, recognizing the growing importance of technology in both mediums. In this updated edition, he addresses various aspects of immersive media, such as AR storytelling and VR storyboarding, emphasizing the need for a tailored narrative language and enriched vocabulary in entertainment and books.

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