Rocketbrush Studio's Method for Estimating Art Outsourcing Costs
A renowned concept art studio, known for its exceptional work in the field, has announced that it will be developing the art and graphical assets for an upcoming game project. The studio specializes in concept art, making them one of the top concept art studios in the industry.
The game is being developed in a specific genre, inspired by other popular games. To ensure the studio fully understands the project's scope and creative direction, it is essential to provide a comprehensive overview of the game, including its concept, storyline, gameplay mechanics, target audience, and overall style or aesthetic vision.
In addition to this, it is crucial to specify the type and number of assets needed. This includes listing the types of game art assets required (e.g., character models, environments, props, icons, animations) and quantifying how many assets of each type are needed. This forms the basis for estimating workload and cost.
Providing visual references and inspirations is also important. These can be in the form of images such as screenshots, in-game art, sketches, concepts, or gameplay gifs. These references help artists gain a clear sense of the desired look, style, and mood, reducing guesswork and guiding their creativity appropriately.
When it comes to the level of detail (LOD) of the assets, it is essential to specify how detailed the assets should be. Higher LOD increases cost and time, so it is crucial to differentiate between highly detailed assets for close-up views versus lower-detail meshes or textures for distant or less important elements.
Indicating required dimensions, resolutions, and polygon counts is also critical. This is essential to align with platform requirements (e.g., mobile vs. AAA console) and performance considerations, impacting both development time and quality standards.
Details about nuances and special requirements are also important. This includes noting any unique features such as specific animations, interactive elements, visual effects, or style considerations like stylization versus realism. Include technical constraints or preferred software/tools if relevant.
The developers have also provided a deadline for the work for proper planning. They are open to signing a Non-Disclosure Agreement (NDA) and require rough measurements for game art resolution, if not already determined. They will provide a relevant art outsourcing estimation for the project within 1-2 business days after collecting all necessary information and references.
The developers can be contacted through the email address hello@our website or through the forms provided on their website for a game art cost estimation. They have a process for taking on new projects and look forward to creating top-notch game art and graphical assets for the partner.
This method ensures game art estimation aligns closely with the game’s creative vision and technical needs, helping to avoid misunderstandings and scope creep while budgeting effectively for quality results.
- To create top-notch game art and graphical assets that will align with the game's creative vision and technical needs, it is essential to provide a comprehensive overview of the game, including the inclusion of smart-home-devices as potential gadgets and technology elements.
- When specifying the type and number of assets required for the game, it is crucial to list the types of game art assets required, such as character models, environments, props, icons, animations, and perhaps models of smart-home devices as part of the in-game gadgets.