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Random Number Generated Tic Tac Toe Game in Python Programming

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Randomly Generated Tic Tac Toe Game in Python
Randomly Generated Tic Tac Toe Game in Python

Random Number Generated Tic Tac Toe Game in Python Programming

In this article, we will guide you through the process of building an automatic Tic-Tac-Toe game using Python. This game plays itself without requiring user input, making it perfect for demonstrating the power of Python programming.

To create our game, we will use the NumPy library for managing the Tic-Tac-Toe board and the random module to place marks randomly for each player's turn. The game will alternate turns between two players (for example, "X" and "O") and check for a winner after each move.

Here's a high-level approach to our Tic-Tac-Toe game:

  1. Initializing the Board: Use NumPy to create a 3x3 array filled with a placeholder (e.g., empty string or ) representing empty spots.
  2. Random Placement of Marks: On each turn, randomly pick an empty cell on the board to place the current player's mark. Use or similar on a list of available positions.
  3. Check Win Conditions: After each move, check all rows, columns, and diagonals for three identical (non-empty) marks to determine a winner.
  4. Alternate Players: Players take turns by switching between "X" and "O".
  5. End Conditions: The game stops if a player wins or if the board is full (tie).

Here's a simple example implementation:

```python import numpy as np import random

def initialize_board(): return np.full((3, 3), '-') # 3x3 board filled with '-'

def available_moves(board): # Returns a list of (row, col) tuples for empty cells return [(r, c) for r in range(3) for c in range(3) if board[r, c] == '-']

def print_board(board): for row in board: print(' | '.join(row)) print()

def check_winner(board, mark): # Check rows, columns, and diagonals for a win for i in range(3): if np.all(board[i, :] == mark) or np.all(board[:, i] == mark): return True # Diagonals if np.all(np.diag(board) == mark) or np.all(np.diag(np.fliplr(board)) == mark): return True return False

def tic_tac_toe_auto(): board = initialize_board() current_player = 'X' moves_left = 9

if name == "main": tic_tac_toe_auto() ```

In our implementation, the board is a NumPy 3x3 array initialized with denoting empty cells. The function finds all empty cells, and the current player randomly chooses one empty cell each turn. After each move, the program checks if the current player wins. The game ends when someone wins or all cells are filled (tie). The function displays the current board status after every move.

This approach matches the example mentioned in the search result from GeeksforGeeks on an automatic Tic-Tac-Toe game using NumPy and random selections. It simplifies user input complexity by fully automating gameplay with random valid turns for both players.

If you want more features like strategic moves or smarter AI, you could enhance the move selection logic later, but this satisfies the requirement for an automatic random Tic-Tac-Toe game with NumPy and randomness.

With the given approach, we employ NumPy technology to create an automatic Tic-Tac-Toe game utilizing the power of Python. The Tic-Tac-Toe game board is represented as a NumPy 3x3 array, and the game's randomness is provided by the random module to place marks for each player's turn.

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