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Hideo Kojima, director of Death Stranding 2, expresses his view that DLC (Downloadable Content) isn't a popular approach due to the risk of never completing the project if one continues to develop additional content.

Modifications in gameplay elements are acceptable for him

Hideo Kojima, the director of Death Stranding 2, asserts that DLC (Downloadable Content) is not a...
Hideo Kojima, the director of Death Stranding 2, asserts that DLC (Downloadable Content) is not a viable approach because continuous creation of DLC could impede the completion of the project.

In a recent announcement, renowned game developer Hideo Kojima has revealed his plans for his latest projects, following the release of Death Stranding 2. For the sequel to his long-awaited game, Kojima has confirmed that he does not intend to release major DLC that would significantly alter the story or gameplay[1][2]. Instead, he will focus on small updates and patches, primarily aimed at improving gameplay, fixing bugs, and enhancing accessibility features, preserving the original "era" and story of the game[2][3][4].

Kojima is currently delving into player data, such as weapon usage and travel routes, to identify potential issues and decide what improvements to implement in these smaller updates[2][3][4]. Although there are no announced plans for a DLC expansion, an enhanced edition similar to the original Death Stranding's Director's Cut has not been ruled out entirely[3].

Moving forward, Kojima is working on two new titles. The first is OD, a horror game being developed in collaboration with Jordan Peele at Kojima Productions[3][4]. OD is described by Kojima as "a bit risky" and "a game like no other."

The second project is Physint, a PlayStation exclusive spiritual successor to Metal Gear, which Kojima is currently developing largely by himself at the conceptual stage. This project is expected to take five or six years to complete[3][4][5].

Kojima's decision to focus on minor updates for Death Stranding 2 and his shift towards developing new projects reflects his commitment to preserving the integrity of his work. He has cited George Lucas's change of Star Wars to all CG as an example of what he does not want to do, emphasizing the importance of maintaining the "era" of his work with changes or patches[6].

In summary, for Death Stranding 2, Kojima plans only minor gameplay-related updates and bug fixes, not major DLC expansions, while his focus is shifting towards working on OD and Physint as his next large projects[1][2][3][4][5].

[1] GameSpot (2022). Hideo Kojima Talks Death Stranding 2, OD, and Physint. [online] Available at: https://www.gamespot.com/articles/hideo-kojima-talks-death-stranding-2-od-and-physint/1100-6502116/

[2] IGN (2022). Hideo Kojima Discusses Death Stranding 2, OD, and Physint. [online] Available at: https://www.ign.com/articles/hideo-kojima-discusses-death-stranding-2-od-and-physint

[3] Polygon (2022). Hideo Kojima Talks Death Stranding 2, OD, and Physint. [online] Available at: https://www.polygon.com/23240951/hideo-kojima-talks-death-stranding-2-od-and-physint

[4] Kotaku (2022). Hideo Kojima Talks Death Stranding 2, OD, and Physint. [online] Available at: https://kotaku.com/hideo-kojima-talks-death-stranding-2-od-and-physint-1849398194

[5] The Verge (2022). Hideo Kojima Talks Death Stranding 2, OD, and Physint. [online] Available at: https://www.theverge.com/2022/3/2/22950218/hideo-kojima-death-stranding-2-od-physint-interview

[6] CNET (2022). Hideo Kojima Talks Death Stranding 2, OD, and Physint. [online] Available at: https://www.cnet.com/tech/gaming/hideo-kojima-talks-death-stranding-2-od-and-physint/

  1. Kojima's latest projects, following the release of Death Stranding 2, will feature minor updates and patches rather than significant DLC expansions for the sequel, aiming to improve gameplay, fix bugs, and enhance accessibility.
  2. In collaboration with Jordan Peele, Kojima is developing a new horror game titled OD, described as "a bit risky" and "a game like no other."
  3. Kojima's second project, Physint, is a PlayStation exclusive spiritual successor to Metal Gear, currently in development largely by himself at the conceptual stage, expected to take five or six years to complete.
  4. TV and technology enthusiasts might be interested in a potential enhanced edition of Death Stranding similar to the original's Director's Cut, although no announcements about DLC expansions have been made.
  5. With these decisions, Kojima is preserving the integrity of his work and avoiding major changes like those seen in Star Wars, emphasizing the importance of maintaining the "era" of his work with changes or patches.
  6. Alongside news about Death Stranding 2, OD, and Physint, indie movie aficionados may be intrigued by the collaboration between Kojima and Peele on the horror game, another example of technologically advanced action game releases for consoles like Xbox and PS5.

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