Engage with "Higher Lower", a pocket-sized, handheld digital game that delivers electronic entertainment at its bare essentials.
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Ready to dive into an engaging read? Here's [Tommy]'s thrilling account of conceiving and building a no-frills, audio-based handheld game called "Higher or Lower". This bad boy is all about listening and pressing two buttons in response to tones of varying pitches. The game employs 3D-printed parts and minimal electronics, keeping things simple by limiting player action to a couple of buttons and whatever sound a speaker hooked up to an ATtiny85 microcontroller can produce.
While the gameplay might seem elementary, juggling so little technology presents a slew of design hurdles. What's the ideal way to convey game state and scores purely through tones? How can a random seed be generated when the prime source of entropy (player's input timing) only crops up post-game start? What's the most time-efficient method for converting a clear glue stick into numerous identical light pipes? [Tommy] spills the beans on each conundrum, among others.
Besides the hardware and enclosure design, [Tommy] also gave software a whirl. The discovery that development tools crafted for the Arduboy DIY handheld console combined with a hardware emulator brought about a mocktail party during the development phase, speeding up the testing process and making it less of a hassle. Working on the software frontier without the need for hardware and chip programmer on-hand provided flexibility and convenience.
We've been in awe of [Tommy]'s work before, his synth kits grabbing our attention just like the sweet crunch of a perfect chip. And, as expected, his observations and words of wisdom on transforming an idea into a kit-worthy product are a must-read.
Dying to get your hands on this audio-powered wonder? You can find all the design files in the GitHub repository, and the game can be yours for a smashing deal, too. It comes with a top-notch manual, making it a perfect fit for folks with an interest in handheld gaming. Take a look at it in action in the video below.
Now, let's tackle some common design obstacles that pop up when developing an audio-driven minimalistic handheld game:
Design Dilemmas and Solutions
1. Communicating Game State
- Challenge: Expressing game state and scores using audio tones on their own.
- Solution:
- Specific Tones: Assign distinct tones to different game states (e.g., start, game over, win, scoring). For instance, a beep for correct answers and a buzz for incorrect ones.
- Sequences and Timing: Utilize tone sequences and adjust timing to convey more intricate information, such as a succession of beeps for scoring progression or a decreasing tone for score decreases.
- Volume Levels: Vary volume levels to emphasize the importance of a game state, like louder tones for critical moments.
2. Random Seed Generation
- Challenge: Creating a random seed without additional components when the best source of entropy arises after the game initiates.
- Solution:
- Initial Conditions: Leverage initial power-up conditions or ambient noise as a base for pseudo-random number generation.
- Player Interaction: Institute player interactions (button presses) to modify the random seed once the game commences, ensuring every playthrough is unique based on player behavior.
- Simple Algorithms: Integrate simple algorithms, such as Linear Congruential Generators (LCG), to generate a pseudo-random sequence.
3. Light Pipe Manufacture
- Challenge: Producing identical light pipes from a clear glue stick efficiently.
- Solution:
- Molds: Employ 3D printing to create molds for casting the glue sticks into consistent shapes. This guarantees a uniformity in the light pipes.
- Custom Cuts: Design a custom cutting tool to slice the glue sticks into identical lengths once they have been cast.
- Optical Clarity: Make sure the glue sticks remain crystal clear by using high-quality materials and proper curing techniques to minimize impurities.
These tactics can help you navigate the design challenges that come with creating an audio-driven, minimalistic handheld game, all while emphasizing simplicity and cost-effectiveness.
Want to take things further? Here are some additional tools and techniques to add to your arsenal:- Development Tools: Employ development tools like hardware emulators and software designed for other minimalistic platforms to expedite the development process and improve feedback.- Open-Source Resources: Tap into the wealth of knowledge and resources provided by open-source design files and communities, like GitHub repositories, to aid in building similar projects.
When constructing an audio-based handheld game, innovative solutions are worth considering to master design dilemmas. For instance, to communicate game state and scores, utilize specific tones for different game states, tone sequences and adjust timing for intricate information, and employ volume levels to emphasize the importance of a game state.
Another challenge lies in creating a random seed without additional components. To address this, leverage initial power-up conditions or ambient noise as a base for pseudo-random number generation, incorporate player interactions to modify the random seed, or rely on simple algorithms like Linear Congruential Generators (LCG).
Lastly, when manufacturing identical light pipes from a clear glue stick, employing 3D printing to create molds, designing a custom cutting tool, and maintaining optical clarity with high-quality materials and proper curing techniques can help ensure efficiency and uniformity.
These strategies also extend to using development tools like hardware emulators and software designed for other minimalistic platforms to expedite the development process and gather feedback. Tapping into open-source design files and communities like GitHub repositories can also aid in obtaining valuable resources for building similar projects.